Proyecto NOAH
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"""""""PREPRODUCTION""""""""
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01- PROXY_A (model)
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*Scale correct -revision01
*Simple geometry
*Animatic
*Basic
-No texture
-No armature
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02- PROXY_B (armature)
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*Scale correct -revision02
*Armature control
*Armature deform
*Poses
=Test animation
=Test special effect
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"""""""""PRODUCTION"""""""""
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03- LOW (low poly)
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*More geometry
*Low texture
*Same (proxy_b) or detail armature
=Test render
=Animation final
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04- HIGH (high poly)
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*Extra detail model
*Texture final (dif_spec_nor_disp_ref...)
*Shader
=Render final (production)
1 comentario:
Se ve bastante bien el pipeline, haras una animación con todos los personajes? O solo stills? Either way , looks good enough, se parece un poco a la que yo estoy siguiendo para mi tesis. Buena suerte man!, keep being awesome!
Saludos =)
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